RoadTwinSimulator
Race your own neighborhood, legally, with no ticket to fear. Or free-roam scenic roads around the world at your own pace. You pick the road; you get the drive you want.
RoadTwin Simulator is in active development. What you see here is an early build: the graphics, the cars and the features change with every release, and some of it is rough. We show it as it is today.
Race your own neighborhood
The street you live on, the way to work, the back road you always wanted to take a little faster. Build it and drive it flat out, with no traffic, no police and no neighbors to wake. The houses and trees stand where the data puts them, so you know every bend before you reach it.




Roam scenic roads around the world
A coast road in California, a forest climb in Japan, a country lane in Provence. Pick any road you have always wanted to drive and cruise it at sunset, or at night, in the season you like.




Two cars of our own
Set up for roaming real roads rather than the track: a front-mid V10, rear drive, sticky tyres, soft long-travel suspension and a 110 mm ride height, with a tail that stays put when you lift or lean on the throttle. Each comes in three paint schemes.

RoadTwin Twin-tail
Serpent GreenThe tail is split by two open tunnels into twin tails joined by a low blade, with a fin from the roof to the middle of it.

RoadTwin Longroof
Serpent BlueThe roof runs long and flat to a sharp cut-off with a blade above the rear glass, and one double red line crosses the whole tail.
- Engine
- 5.6 L V10, front-mid
- Drive
- Rear
- Power
- 550 bhp
- Torque
- 620 Nm
- 0–100 km/h
- 3.0 s
- Ride height
- 110 mm
Both cars are early and will keep changing. The figures are the cars' set-up in the simulator.
Current features
- Any public road, up to 10 km
- Order it on this site, or type two addresses into the route builder inside the simulator. The road is built from LiDAR, aerial photos and map data.
- Timed runs with a live gap
- The clock starts when you move off. Your best time on each road is kept, and the gap to it shows live on the screen and on the car's own display.
- Free Roam
- Switch the clock off and just drive: no timer, no best time, no read-outs. Turn it on in the start menu or the pause menu.
- Map, bend notes and speed limits
- A map of the road, a note for the next bend, and the posted speed limit drawn as that country's sign.
- Live map in the cockpit
- The centre screen of our cars draws the road turned heading-up around you, with range rings, the next bend, the distance left and the limit.
- Side streets to roam
- Whole roundabouts, crossroads and the streets near your route are built too, so you can turn off the line and explore.
- Dawn to night, four seasons
- Change the hour while you drive: the sun, sky, street lights and lit windows follow. Summer, autumn, winter or spring.
- Stop signs, signals, street names
- Junction controls and street-name signs come from the map. Hit a sign and it goes down.
- A V10 you can hear
- The engine voice comes from a model of the engine itself blended with a real recording, with tyre scrub and squeal, wind, road noise and gear whine. It changes as you move between the cockpit and outside views.
- Car radio
- Plays your own music (MP3, Ogg or WAV) from a folder you pick, with shuffle. F7 turns it on and off, F6 and F8 skip back and forward.
- Headlamps and a live mirror
- Headlamps light the road once the sun is down and the tail lamps glow. In our cars, the rear-view mirror shows the road behind you.
- Five camera views
- Chase, cockpit, hood, trackside and wheel.
- 1 kHz force feedback
- Native force feedback for DirectInput wheels on Windows, computed at 1,000 times a second. A guided set-up finds your wheel, pedals and paddles one movement at a time.
- SimHub motion and telemetry
- Motion rigs, dashboards and bass shakers get the car's telemetry through SimHub.
- Autopilot
- Press P and the car drives the road for you while you look around.
- Two cars of our own, or yours
- The Twin-tail and the Longroof come with it, in three paint schemes each. It also loads Assetto Corsa–format cars you already own (mods with an unpacked data folder).
What we're working on
- More cars after our first two, and more detail on the ones you drive.
- Richer roadsides: houses closer to the real ones, more kinds of trees and verges.
- Taking the same tracks into other sims you already own.
A Windows PC. A wheel and pedals are best (force feedback is built in), and a keyboard works too. Tracks you order here, or the free roads, unzip into the simulator's tracks folder: installing a track.
Want to hear when the next build is out? Write to support@roadtwins.com.
Your road. Your rules.
Build my road →Assetto Corsa is a trademark of its owners. RoadTwin is not affiliated with, endorsed by or sponsored by them. The Twin-tail and the Longroof are our own designs; any other car you load is one you already own.
The engine sound in the game and the teaser is made from “Dodge Viper GTS - engine and exhaust sound” by Erwin Lindsen, under CC BY 3.0; cut into short pieces, levelled and resampled. It is used for its sound only: our cars are not made, licensed or endorsed by the maker of that car.